Lyra Team Display Asset
C++ Class: ULyraTeamDisplayAsset
Data Asset (Blueprint Type)
Each team must have one of these defined in order to be registered with the Lyra Team Subsystem.
The Team Display Asset is defined as part of the Public Team Info.
Class Overview
This class is a Data Asset with configurable parameters.
Generally this is used to set colors, like Pawn, Base, Post-Processing, etc.
Public Methods
- Apply to Material Instance
- Apply to Mesh Component
- Apply to Niagara Component
- Apply to Actor (and optionally its children)