Lyra HUD Layout
The Lyra HUD Layout Widget is intended to implement the root widget of an Activatable Widget Container Layer as defined by the Lyra UI Policy.
- This widget is purely for Layout purposes
- Allows big-picture placement and coordination of HUD elements
- Defines UI Extension points and how they relate to one another, visually and hierarchically
- SHOULD NOT CONTAIN Blueprint Logic, events, functions or variables. LAYOUT ONLY.
- Is a Lyra Activatable Widget
- Returns Lyra-specific settings for
Get Desired Input Config
- You may want to override this method for your own project to support your own input style
- Returns Lyra-specific settings for
- Handles
Escape
key presses opening the Game Menu- Input mode seemingly must be in either
Game+UI
orMenu
for this to work
- Input mode seemingly must be in either
Example Lyra HUD Layout
W_ShooterHUDLayout
from the ShooterCore
GFP:
As you can see, Layout ONLY, no code!