X157 Dev Notes

One simulant attempts to share insight with others.

Version Control Fundamentals | Live from HQ | Inside Unreal

Full Video | Published 2020-01-16 by Epic Games Inside Unreal, guest Arran Langmead, Developer Relations Technical Artist @ Epic Games, with Victor Brodin, Community Manager @ Epic Games.

UE Forum Announcement with extra links and references

The intro discussed setting up SVN, but as it is effectively required to use Perforce to work with Epic’s UDN source control, SVN is not relevant to me.

Below is the Perforce and general Source Control related info:

Setting up Perforce

Version Control Concepts

Options for your own personal Perforce Server

Q&A