What is the lyra-xist Branch?
- Set your custom Engine Association
- Add your team shared project settings (if any)
- Make any
LYRAGAME_APIedits to this branch - Add any shared Plugins to this branch and integrate them with Lyra
- This is your shared-between-games custom Lyra
How to Set Up lyra-xist
When making a new lyra-xist branch, these are the first things I do on it:
- Set Engine Association
- Run
UnrealVersionSelector.ps1 -SwitchVersionin your project dir
- Run
- Copy Rider
.DotSettingsfile from previous project (if any) - Clean Project & Generate Project Files
- Run
UProjectClean.ps1in your project dir
- Run
Commit
After making these changes, add them all to Git and commit to lyra-xist.
Any time you make changes to this branch, merge them into your game branches.
This gives you one place to modify your custom Lyra, and then all of your Lyra games can benefit from the work you do on this branch.